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Ryan Paterson

Games Developer specialising in character controllers and movement

About Me.

For as long as I can remember, I've been fascinated by the mystery of how video games work and the work that goes behind making them, that has overtime changed to a fascination​ with figuring out how to make video games work for myself and those I collaborate with.

My names Ryan Paterson, I'm a Games Programmer/Developer. I have a wide experience coding for any variety of features, but my biggest interest is making Character Controllers. I'm fascinated with different ways players can be granted and forbidden control in games and experimenting with how to change or enhance expectations of them.

I'm used to working as a solo developer for several projects, but find my best work comes from collaborating with other roles. I tend to get invested in what my team members are working on and often end up boosting communication and discussion as a result, due to this I've often ended up in team leader roles and been trusted to manage members in team projects.

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Projects

My Projects

Kart racing game originally developed for the 2025 GMTK game jam. I was the lead programmer creating the player movement, AI racers and several UI features.

Breakfast

Burnout

Engines
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Engine Experience

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Unity

Unreal Engine 5

Godot

GameMaker Studio 2

The engine I've spent the most time with. Experienced in creating several different types of games in this engine

My favourite game engine, my goto for game jam projects and other small scale projects.

Experienced primarilly in blueprints but still capable of C++ scripts.

Experienced with for making platformers and bullet hell games

Contact me

 Email: patersonryan6@Outlook.com | Tel: 07745 868005

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